Moreover, computer games are also enabling the creation of “synthetic environments” from where scientific research, education and training, career development and life-long learning are possible and effective. Whist recreation activities extremely immersive and addictive are a natural and understandable worry for parents and educators, computer games can teach young children to read and count, as well as help middle school students to learn about science and technology (Underwood, 2009), (The Entertainment Software Association, 2010) and (Kuo, 2007). In a way or another, video games have impacted many kids’ lives during the last decades, and presently, playing computer games is a favourite leisure activity for most young (and not so young) people. Video games are fascinating, and probably inescapable, attracting kids to consoles as bees to honey.
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